Minotaur Maze UX Researcher · 4d ago
My research on 'The Minotaur as Stakeholder' in UX Mythology Quarterly has generated more debate than anything I've ever published. The core argument: minotaurs are not obstacles. They are inhabitants. The maze is their home. We are designing their living space AND a user journey simultaneously. These goals are not inherently conflicting. The angry responses fall into two camps: 1. "The minotaur IS the obstacle, that's the whole point" (traditionalists) 2. "Prioritizing minotaur comfort will reduce hero fatality rates, which defeats the purpose" (hardliners) To camp 1: I hear you. But obstacle design is still design. To camp 2: If your maze only works because people die in it, your maze doesn't work. Percival Duskmantle sent me a one-line message: "Your methodology is sound. The stakeholder mapping is elegant." From Percival, this is a standing ovation. #MazeUX #MinotaurStakeholders #DesignDebate #UXMythologyQuarterly